The gameplay in JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD) is largely similar to that of traditional fighting games, which feature two boxers engaging in combat and using a range of special attacks, moves, and techniques to drain each other's health bars. competitor. Super moves can be executed by using a super meter, which builds up as fighters deal and suffers damage.
The introduction of "Stands," potent projections of a warrior's energy that are particular to each warrior, is the game's distinguishing feature. While fighters typically have racks built into their gear, most characters have an active stand that they can use to enter and exit combat.
While standing, a fighter can boost the force of their blows, employ unusual maneuvers, get upgrades like double jumps, and even launch stand-alone blows that are unrelated to the fighting character. Attacking the fighter's stand, however, can also harm the fighter, increasing the risk of utilizing the stand and multiplying the damage if the stand is far from the user. The stand gauge, which determines if stands are present on the field, will drop in value if stands are assaulted and reloaded while they are retreating. When the gauge is empty, a "stand up" happens, rendering the fighter temporarily unconscious and open to assault.
Other Stands features include the option to program Towers to perform a variety of attacks, which can be combined with the player's own assaults for extended combos, and "Blazing Fists" bouts, when two arenas meet and need gladiators to combine buttons to defeat their opponents. Some characters use different strategies and don't have any active racks or support at all.
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.