Adventures of Willy Beamish has to decide on a lot of things that nine-year-old boys have to decide on, like whether to push his younger sister on the swing and at what height.
Making bad choices can have a variety of negative effects. For instance, if Willy doesn't wash his father's car, he won't get pocket money or be able to buy something he'll need later in the game.
Willy also uses the Trouble-O-meter, a thermometer that has the words "Good Boy" at the bottom and "Cadet School" at the top.
If you do something to irritate Willy's parents, the meter will rise; if you actually enrage them, the meter will rise even higher. If the temperature reaches "Short School," Willy will appear and the game is over. I hope you enjoyed it!
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.